PHOTO: GRADO ZERO ESPACE
Light Simulacra in Film
From the first crudely-rendered stereometric shapes, computer graphics imagery has gone a long way to its present-day, hyperrealistic representation of textures and light. The driving forces behind this development have been computing power and advanced software algorithms.
With the standardisation of rendering tools, however, graphic artists are finding it increasingly hard to preserve their artistic freedom in the representation of light and shadow, as Eric Hanson explains.
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